The File Memorystream Is Corrupted! Remove It and Launch Unity Again!
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The file MemoryStream is corrupted! Remove information technology and launch unity again
Hullo,
Ive updated Unity from 5.2 to 5.3.1f1 yesterday and was using it with no problem and then saved my scene and project and now accept merely opened the project again and when I went to play it I got the following error ..
The file MemoryStream is corrupted! Remove it and launch unity again
How can I right this delight ?
Thanks.
half-dozen Replies
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Answer by TheWarper · January 19, 2016 at 07:nineteen PM
This is the solution - it involves Unity's remote:
Set Editor->UnityRemote->Device->None->Exit Unity (To salve this config)->reopen->play Once it plays successfully, you tin reset the Unity Remote to the device y'all were using previously.
@Unity, when can we await a patch for this?
Thank you I had the same problem and your solution ready it ! thanks!
Thank you! $$anonymous$$uch quicker than removing the Library folder
encountered this for the first fourth dimension after upgrading from Unity five.iii.1 to 5.iii.3 and running w/ an iPhone connected. following TheWarper's proffer fixed it.
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iii
Reply by quankid1412dafsd · Jan 24, 2017 at xi:25 AM
remove binder /ProjectName/Library/metadata and then restart unity
ii
Answer by tfunk · May eighteen, 2016 at 04:31 AM
For me, information technology turned out that the issue was that I had Android selected under Build Settings, simply had an iPhone continued via UnityRemote.
Same for me. After I selected iOS as Platform in the Build Settings, information technology worked.
1
Answer by unity_6_EkiNr9Kjm8VQ · Dec 10, 2018 at 07:47 AM
Prefab is broken. Reset it or Apply the older one. It will solve the problem.
1
Answer by MGGDev · Jan 22, 2019 at 09:36 AM
Pinned downward the problem to a corrupted prefab instance (thanks @unity_6_EkiNr9Kjm8VQ for the hint!). Here is how I solved it:
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If y'all tin't run the editor, delete the project's Library binder get-go.
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Run Unity. Information technology will commencement in a Sample Scene now. [Optional: Play the scene for a few seconds].
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Open your scenes 1 by one. The one with the problem will crash the editor.
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Re-create all the files of all the prefabs used in this scene to a safe folder.
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Run the editor once more, and delete all the prefabs from Unity.
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The scene should load now.
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Delete all the instances of the prefabs from the scene hierarchy.
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Save your scene.
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Drag and drop the prefabs once again (from the folder you copied them to earlier) into Unity.
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Recreate the instances.
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Source: https://answers.unity.com/questions/1117177/the-file-memorystream-is-corrupted-remove-it-and-l.html
Ok I discover this
Delete the Library and Temp folder .. Great now Unity has to import avails and textures AGAIN! then it's gear up to Spider web player so now I accept to modify to iOS and import the assets and textures Again!! and this is but a little projection, I also have a BIG project throwing this mistake and thats going to be an over night rebuild ..
I read this error showed in Unity four.Ten So why has Unity not sorted this by now Unity 5.3.1f1 ??
And in my projection I take no references to missing scripts ..
Does no i know a fix to this as it's happened once again :(